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From basic 2D shapes and drawings, and up to complex browser video games, KineticJS can be used with out a glitch for manipulating canvas factors within the DOM.
KineticJS can work with numerous layers, animations and renderings, getting ideal for animation and game engines.
Specifications :
· JavaScript enabled on consumer side
· HTML five enabled browser
What's New in This Release: [ read total changelog ]
New Characteristics :
· Brighten filter (Thanks for acquiring this began Witali Mik!)
· Invert filter
· fire() strategy fires synthetic activities without occasion bubbling
· Animation objects now have frameRate property for usefulness
Enhancements:
· Drastically enhanced animation, transition, and drag and drop overall performance by introducing dynamic switching among fixed frame prices and dynamic frame charges
· simulate() strategy is now used to simulate consumer occasions, such as click, mousemove, mouseover, and so forth. When events are simulated, they can bubble up the Node tree.
Via: KineticJS 4.1.0
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